Thalion 'Goliath' Bladeheart
Synthetic Bodyguard with a Soul
Career Hired Gun
Experience 5 (170 Base +10 Obligations +135 Sessions)
|General Skills||Attribute||Rank||Dice Pool|
|Combat Skills||Attribute||Rank||Dice Pool|
- Inorganic. Synths do not need to eat, sleep, or breath, and are unaffected by vacuum, toxins, and poisons. They do not gain benefits from bacta, stimpacks, or Medicine checks. They must be repaired with repair patches and Mechanics checks.
- Mechanical Being. Synths cannot become Force sensitive, cannot acquire a Force Rating or Force powers, and are not affected by mind-altering force powers.
- Cybernetics. Synths have a cybernetics implant cap of 6.
- Barrage (2). Add 1 damage per rank of Barrage to 1 hit of a successful attack while using Ranged (Heavy) or Gunnery at long or extreme range.
- Durable (1). May reduce any Critical Injury suffered by 10 per rank of Durable.
- Enduring (1). Gain +1 soak value per rank.
- Fearsome (1). When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome.
- Grit (1). Gain +1 strain threshold per rank.
- Toughened (2). Gain +2 wound threshold per rank.
- Body Guard (1). Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn.
- Hard Headed (1). When staggered or disoriented, perform the Hard Headed action to make a Discipline check to remove the status. Difficulty reduced by 1 per rank.
- Intimidating (1). May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
- Stun Maul. Melee; Range: Engaged; Damage: 7; Critical: ; Encumbrance 3; Qualities: Pierce 2, Stun Setting
- Cortosis Shield. Melee; Range: Engaged; Damage: 4; Critical: ; Encumbrance 4; Qualities: Cortosis, Cumbersome 3, Defensive 2, Deflection 2
- Heavy Blaster Rifle. Ranged (Heavy); Range: Long; Damage: 10; Critical: ; Encumbrance 6; Qualities: Auto Fire, Cumbersome 1
- Attachments: Weapon Harness (-1 Cumbersome, Brace 1); Telescopic Optical Sight (Decrease the difficulty of combat checks at long and extreme range by 1)
- Protector Combat Armour.Soak 2; Defense 1/1; Encumbrance 4
- Load-Bearing Joints. Increase Encumbrance 3
- Integrated Storage. Increase Encumbrance 4
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