Inquisitive Human Replica Droid
Career Bounty Hunter
Experience 0 (175 Base +5 Obligations -180 Expenditure)
Soak 4 (+1 vs. Energy Weapons)
|General Skills||Attribute||Rank||Dice Pool|
|Combat Skills||Attribute||Rank||Dice Pool|
- Inorganic. Synths do not need to eat, sleep, or breath, and are unaffected by vacuum, toxins, and poisons. They do not gain benefits from bacta, stimpacks, or Medicine checks. They must be repaired with repair patches and Mechanics checks.
- Mechanical Being. Synths cannot become Force sensitive, cannot acquire a Force Rating or Force powers, and are not affected by mind-altering force powers.
- Cybernetics. Synths have a cybernetics implant cap of 6.
- Enduring (1). Gain +1 soak value.
Credits 50 (500 Base +1000 Obligations -1450 Purchases)
- Blaster Lance. Range: Extreme; Damage: 8; Critical: ; Qualities: Accurate 1, Cumbersome 2
- Catch Vest. Soak 1; Features: Has +1 soak against all energy-based weapons.
- Electrobinoculars. Electrobinoculars allow the user to see normally in low light or extremely bright conditions and can magnify targets up to ten kilometres away. When using electrobinoculars, characters may also remove up to imposed due to long range or poor light.
- Utility Belt. Features: 1 Increase Encumbrance Threshold by 1 Mod.
- Commlink (Handheld).
- XXX. (Type: XXX) XXX
- XXX. (Type: XXX; Magnitude: XXX) XXX